Page 19
Page 19
Snapped!
Snapped!
......
After playing a few more moves, 'Wandering in the World' looked at the replicated chessboard in front of him, his brows furrowed, and he hesitated to place the white piece he was holding.
Those few moves were a probe, a way for the black player to assess their skill level.
After these few moves, 'Wandering in the World' had a general idea of the black player's skill level.
On the chessboard, the white pieces were arranged in an orderly and well-organized manner, like well-trained soldiers strictly carrying out the orders of their commander.
In contrast, the black pieces are chaotic and disorderly, like street thugs, leaderless and disregarding rules, playing completely unpredictably.
'Wandering the World' knows that only a novice would play chess so haphazardly.
It was precisely because he realized this that 'Wandering Among Men' frowned and hesitated to make a move.
In a normal game, even if 'Wandering the World' makes random moves, he can still win.
The reason for this is that 'Wandering Among Men' is a true top-tier chess player who has embarked on his own path of chess principles.
The principles of chess have been deeply ingrained in the instincts of "wandering the world," and even when "wandering the world" plays chess randomly, it will still implicitly conform to the principles of chess.
However, this game is not an ordinary game. The goal of this game is for White to win by a margin of five and a half points.
This means that under the komi rule, at the end of the game, the white and black pieces must have the exact same number of points.
To achieve this, one needs meticulous control over the situation and, more importantly, a high level of computational power to maintain overall capability.
This places very high demands on the chess players.
Originally, 'Wandering in the World' did not want to take on this game, because even 'Wandering in the World' was not absolutely certain of winning by five and a half points.
Because the game of chess is ever-changing, even the top players who stand at the pinnacle of chess cannot guarantee that they can control the game throughout.
This is especially true when playing against an opponent of similar skill level.
Sometimes, you may have the upper hand, but your opponent can completely change the game with just one clever move or a brilliant tactic.
Just like the lone move Chen Anxia made, it changed the deadlock for White and gave White a glimmer of hope.
The reason why 'Wandering in the Human World' chose to take on this game again is because 'Wandering in the Human World' has reached a bottleneck in his chess skills and has encountered unprecedented obstacles in his exploration of the principles of chess.
Contemporary Go players place excessive emphasis on the battles for the edges and corners, leading to the saying in the Go world: "Gold corners, silver edges, grass belly."
Before embarking on one's own path of chess mastery, the same applies to "wandering the world": focusing excessively on the struggles on the edges and corners, thus neglecting the possibilities in the center.
By chance, "Wandering in the Human World" fell into the enlightenment of chess and found his own great philosophy of chess.
The fundamental principle of chess is the way of balance. It is not limited to the edges and corners, but rather should maintain a good balance throughout the entire board.
'Wandering in the World' believes that if every move is made with the overall balance of the game in mind, the efficiency of all the pieces on the board can be fully utilized.
In this way, every move made is the best move.
This is the principle of chess that belongs to "wandering among men," the way of chess that belongs to "wandering among men."
Wandering the world named his chess principles and his way of playing chess "Six Harmonies".
In classical Chinese, "六合" means the universe, symbolizing the four directions of east, west, south, north, and the heavens and earth above and below. In Go, it means the whole board as a whole, implying the principle of balance.
For contemporary Go, the Six Harmonies, which "roam the world," signifies the future.
Because the "Wandering in the World" strategy of the Six Harmonies is not limited to the corners and edges, but extends to the center and even the whole game, which is inconsistent with the current popular strategy of "gold corners, silver edges, grass belly".
Similarly, Chen Anxia's lone move completely abandoned the struggle for the corners, allowing "Wandering Humans" to see the possibility of White's stones in the center, and giving "Wandering Humans" a glimmer of hope for White's stones in the center.
This is also the fundamental reason why "Wandering the World" said that Chen Anxia's lone move belonged to the future.
The Six Harmonies Chess Game of 'Wandering the Human World' also dictates that 'Wandering the Human World' needs to stand at a high level to maintain the overall balance.
In this current game, it is also necessary to take a high-level perspective to control the overall situation.
However, this kind of precise control over the number of pieces from the very beginning was something 'Wandering the World' had never tried before, which is why 'Wandering the World' accepted this game.
In 'Wandering Through the World's Thoughts, this game of chess might provide some inspiration for his own game of Six Harmonies.
However, 'Wandering in the World' never expected that its opponent in this game of chess would be a novice.
It's important to understand that the difficulty level of this game is completely different for beginners and experienced players.
Players who have already achieved professional ranking have a deep understanding of the situation, life and death, shapes, and joseki in Go, which has even become ingrained in their instincts.
Therefore, the moves they make are usually predictable.
This allows the "wandering humans" to deduce, and even accurately predict, the moves they make, and thus to devise countermeasures in advance.
However, beginners are different. Beginners don't pay attention to the situation, life and death, shape, or standard patterns in Go. They often play whatever they feel like, relying entirely on their intuition.
This makes it virtually impossible for beginners to follow any patterns in their moves, and they often make meaningless moves.
This also means that the difficulty of playing this game against a novice is many times higher than that against a professional player.
If he had known from the beginning that the black player was a novice, "Wandering Among Men" probably wouldn't have even considered taking the game.
However, it's too late to say all this now.
Having accepted this game, the pride and self-respect of a chess player will not allow them to admit defeat while 'wandering the world'.
He took a deep breath, and 'Wandering in the Human World' suddenly changed his expression, becoming extremely solemn, and his body was surrounded by a solid and awe-inspiring aura.
Then, 'Wandering Among Humans' sharply observed the chessboard before him, slowly raised his right hand holding the piece, and then slammed it down heavily...
Snapped!
With a clear, resounding sound of a piece being placed, Chen Anxia made another move.
Meanwhile, the scene from his game against Shinsuke Ichiyanagi played out again.
In Chen Anxia's mind, after that voice appeared, Chen Anxia felt that new chess principles had been left in his mind.
The principles of this game are equally vague and obscure, allowing Chen Anxia to only scratch the surface.
But even this tip of the iceberg revealed a wonder to Chen Anxia, as if he were witnessing the manifestation of the principles of chess, leaving Chen Anxia completely captivated and mesmerized.
Chen Anxia is currently unaware of just how terrifying he will become in the future, given his ability to cultivate himself through the principles of others' chess moves...
Unbeknownst to 'Wandering the World,' who was completely absorbed in the game, he was feeding a terrifying monster of chess with his own chess principles...
......
Chapter 28 The Black Go Players Captive, Akira Touya's Shock!
As the game progresses, the number of times "Wandering the World" takes long deliberations increases, and the duration of these deliberations also becomes longer.
Although a novice's moves are almost unpredictable, "Wandering the World" still requires deduction and prediction to make the novice's moves predictable.
Only in this way can we ensure that White wins by five and a half points at the end of the game.
As for how to do it, 'Wandering the World' already has its own ideas.
The idea can be summed up in two words: domestication.
In 'Wandering the World's' thinking, since Black's moves are unpredictable, he should try to occupy as much territory as possible and eventually confine Black within the territory he occupies.
In this way, even if Black's moves are unpredictable, it cannot escape the control of the "wandering human world".
The idea of 'wandering among humans' seems simple, but it is actually very difficult to put into practice.
This is not only because of the unpredictable nature of the game, but also because of Black's unconventional moves.
Therefore, 'wandering among people' requires long periods of deliberation, and the time spent on this deliberation is constantly increasing as the situation becomes more complex.
Chen Anxia was completely absorbed in the principles of the game played by the white pieces, and was neither concerned nor aware of the passage of time.
Uemura Tairyu, on the other hand, knew what was going on, so although the wait was tedious, he was still able to persevere.
However, Fujii, who played against Chen Anxia, was different.
Fujii was a complete novice, with no understanding of Go's situation, life and death, shapes, joseki, and so on.
For Fujii, playing Go requires no thought at all; it's all about playing spontaneously, making moves wherever the feeling comes to mind.
Therefore, Chen Anxia's constant long deliberations, and the increasingly long deliberation periods, made Fujii feel extremely bored and tormented.
Under these circumstances, Fujii only wanted to end the game as soon as possible, to end the current tedium and torment, and no longer care about winning or losing the game.
This made Fujii's moves even more chaotic and disorderly, further increasing the difficulty of 'wandering the human world'.
An hour passed quickly. Harumi Ichikawa, who was making notes at the counter, suddenly thought of Chen Anxia and subconsciously looked up at the chess table where Chen Anxia was.
Upon looking, Harumi Ichikawa spotted Chen Anxia still engrossed in his game of Go and was momentarily stunned.
Harumi Ichikawa has managed the Go club for many years, and during that time she has witnessed countless matches between newcomers.
Therefore, Harumi Ichikawa knew very well that a match between newcomers usually lasted about ten minutes, and at most it would not exceed half an hour.
As a newcomer, Chen Anxia has been playing for so long, and I have never encountered anyone like her before.
Then, Harumi Ichikawa tilted her head, thinking, "They probably played another game..."
Thinking of Harumi Ichikawa, he gently shook his head, stopped thinking about it, and continued to bury himself in his work.
After an unknown amount of time, Harumi Ichikawa, who was engrossed in her work, heard a series of exclamations and commotions.
"Teacher Xiaoliang, what brings you here?"
"Teacher Xiaoliang, may I play a game of Go with you for guidance?"
"Teacher Xiaoliang, I would also like to ask you to play a game of Go with me."
"Me too..."
......
The exclamations and commotion made Harumi Ichikawa look up abruptly, only to see Akira Touya had somehow arrived at the Go club.
After confirming that it was indeed Akira Touya, Harumi Ichikawa was initially delighted, but then her expression changed slightly as if she had thought of something.
Without the slightest hesitation, Harumi Ichikawa got up and strode towards Akira Touya.
First, she helped Akira Touya get rid of his enthusiastic chess friends. Then, Harumi Ichikawa couldn't help but look at Akira and ask, "Akira, shouldn't you be at school? What are you doing here?"
Akira Toya seemed to have anticipated Harumi Ichikawa's question, and replied directly, "I don't really want to go to school today, so I asked for leave and plan to stay here until school ends this afternoon."
novelhk