Chapter 186: The 256-Color Upgrade Plan in Fallout
Chapter 186: The 256-Color Upgrade Plan in Fallout
Chapter 186: The 256-Color Upgrade Plan in Fallout
DoF is actually an abbreviation for Degrees of Freedom.
This concept actually had nothing to do with the IT industry at first.
It was proposed in the field of mechanics in the 1950s and was previously only used for the motion capability of mechanical systems.
Its formal application in the field of video games probably began with the groundbreaking work, Quake.
"DoF?"
However, this concept was not so clear to the others present.
"Yes, just like in DOOM and Wolfenstein 3D, it's a 3DoF camera."
"oh----"
Carmack pondered for a moment, then understood what was going on.
Wolfenstein 3D only has two axes for movement: forward, backward, left, and right, as well as a Y-axis for view rotation.
No matter how the player operates, they are ultimately operating on these three axes.
This is what is known as 3DoF.
"The development of this project is different from before, Carmack."
Lin Lixin sat down in front of the group.
This project is no less important than any previous game.
Not just because it was a pioneer in consumer gaming graphics cards, nor just because it would be the world's first true 3D...
game.
Its true value lies in the foundation upon which it is built.
"I understand, Lin! The game engine, right?"
Carmack jumped up on the spot, his whole body caught in a state of extreme excitement.
He was already trembling with excitement when he first heard Lin Lixin propose this concept.
Carmack was a typical open-source advocate and a geek who followed the spirit of the Internet.
If GAMENOVA didn't need to rely on games for revenue, he would even have asked Lin Lixin to license their work under the GPL.
The protocol is open source.
Whether it's the Mod system or the game engine system proposed by Lin Lixin, they both perfectly capture the truth he seeks in his heart.
Game engine, what a brilliant idea!
"That's right, it's fine to leave this to you and the restructured Activision, right?"
Lin Lixin nodded and handed the prepared draft to Carmack.
[Development plan for QUAKE and its 3D game engine]
"certainly!"
It's difficult for GAMENOVA's development team to focus their efforts on maintaining such a complete software application.
For Lin Lixin, acquiring a wholly-owned subsidiary studio was not only about finding development partners, but also about this aspect.
This is no small project.
Don't be fooled by the fact that it seems to be just an optimized BSP version of DOOM with the addition of a height concept.
At its core, this is no longer the same project.
What Carmack and the entire project team had to do was essentially equivalent to starting from scratch and building a house on a completely new plot of land.
The new graphics rendering alone requires a large amount of knowledge of vector and matrix operations, linear algebra, and geometry.
The content from CES has been circulating for a week and has completely made headlines in major digital media outlets.
No matter which magazine it is, the cover titles always revolve around the same few new things.
Memory, graphics card, and 3D games!
For consumers, this year's CES is definitely the most extravagant exhibition in recent years.
Even setting aside the absurd new products from GAMENOVA, a company whose technology seems almost alien, there are still quite a few noteworthy items.
However, PC game developers are not in a very good mood.
The appearance of "D00M" stunned all the developers who were still buried in researching ray 3D rendering.
What do you mean by not even knowing how to copy homework?
I haven't even mastered 3D rendering yet, and they've already taken another big step forward.
The completely revamped BSP segmentation rendered their previous efforts futile almost overnight.
Perhaps the hardest hit is EA, which is gearing up to get its revenge.
Tripp plugged the Nova Radeon graphics card with 256KB of video memory into the PC and inserted the floppy disk of "DOOM" into the drive.
Looking at the scene that depicted a completely different era, he could no longer contain his emotions and suddenly burst into laughter.
I was so angry I laughed.
This is outrageous!
The entire development department worked tirelessly for so long to thoroughly understand ray tracing rendering, but before any new work using this technology could even be launched, it was already completely outdated.
Not only their own first-party works, but even several of their developers were not spared.
The most unfortunate of them all is Interplay Studio, which EA had high hopes for.
Their new game, Fallout, received technical support from EA.
Although it is still a PC game on DOS, it uses the extremely advanced EGA display standard, which far surpasses the past in terms of color depth.
At least during the period when this project officially started, EGA was still an advanced concept.
Tripp held the mouse, staring at the screen displaying thousands of colors, speechless for a moment.
After a long pause, he raised his hand sharply and slammed the mouse onto the table.
Damn it, even the mouse is from Gamenova!
"Bang!"
Electronic products from the 80s were incredibly robust; this hard fall didn't damage the mouse, but it did leave a chip in the table.
'
Tripp wanted to cry.
What bad luck! I've had the worst luck ever!
"Let's contact Interplay, damn it. Let's take advantage of Gamenova's success and show them what the experience of a veteran PC game developer really means."
He gave an order to his deputy, then looked back at the screen and silently picked up the mouse, which was almost undamaged.
Keep learning, there's no end to learning!
Interplay's chief producer, Fergus, received a call from EA's CEO, Tripp, and immediately dropped everything to travel all the way from Wisconsin to California.
Facing GAMENOVA's impending offensive, Fergus was far from relaxed.
If GAMENOVA really decides to fully enter the PC game market, it may not necessarily be a good thing for developers like them who have already cultivated their own core user base.
The chaotic new situation will severely impact the development progress of each company.
"Mr. Tripp."
Fergus gave a slight bow to Tripp, pulled out a chair next to Tripp, and sat down.
He glanced around at the members in the conference room.
Aside from the few programmers they brought with them, EA sent a team entirely composed of technical personnel.
Fergus immediately understood.
It seems the theme of this meeting is quite clear.
The D00M logo, which appeared at CES, and its exaggerated new graphics technology.
"Mr. Fergus, gentlemen, let's begin."
Tripp cleared his throat, making sure everyone was in position, "Our next plan is to fully port Fallout to a VGA version and switch to OpenGL."
Standards.
Upon hearing this, all the engineers were visibly taken aback.
This is practically no different from defecting to the enemy.
Switching to OpenGL and VGA means that EA must fully accept the new graphics card specifications proposed by Gamenova.
They even developed games specifically for that one-of-a-kind graphics card.
They have effectively become an exclusive distributor of Gamenova.
"DOOM is only a half-finished demo, which means that at least at this stage, GAMENOVA's technology in this area is still not mature."
"This is a once-in-a-lifetime opportunity. We don't have to completely abandon the current development progress; we just need to fully upgrade the original rendering system."
Even if Gamenova catches up, Fallout's RPG genre can still overtake it and become the world's only 256-color role-playing PC game.
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